The Auto Weighter was created to automate skin weights for clothing items for Disney's Club Penguin Island. The tool calculated skin weights based on a mesh slot system. The tool has an extremely high accuracy rate. However, if there were instances that the auto weight tool wasn’t 100% accurate the tool allows artist to save the custom weights which then could be applied to a clothing model with similar proportions.
A little Maya script that removes contained faces from models. Used a Lego car as an example, but this script works with any type of model.
A tool to aid in the creation of LOD models for Club Penguin Island. The tool will automatically create LODs and groups that adhere to Unity's naming standards. Users have the ability to load and save LOD presets.
Yup, as dumb as it sounds this is calculator made in Python for Maya. I was extremely bored that day.
As part of the character rig toolset the Phoneme Maker allows animators to create phoneme shapes, bind them to buttons, save the shapes and transfer to different characters. This tool is compatible with most facial rig setups.